 abstract class MonoBehaviour {
	/*public constructor() {
	}*/
	gameobject :CSPRITE
	abstract updata():void;
    abstract onstart():void;
	abstract onend():void;
	public set target(a:CSPRITE)
	{
          this.gameobject=a;
	}
	public constructor() {
         CBASE_MANAGE.getCBASE_MANAGE.pushinMonoBehaviours(this);
	}
	public addchildtostage(a:any)
	{
     ASSIST.getASSIST.platte.addChild(a);
	}
	public removechildinstage(a:any)

	{
		ASSIST.getASSIST.platte.removeChild(a)
	}
	
}